

Unlike real-life situations, the trail of black smoke vanishes too quickly in the sky. Upon closely observing the video, one could easily make out that it is computer-generated imagery. This video was uploaded on June 24, 2019. One such Japanese YouTube channel uploaded a similar clip with mention of CIWS Phalanx cruise missile BGM-109 Tomahawk ARMA3 in the video details. With a combination of reverse image and keyword searches, we found the same video and similar ones uploaded by various YouTube channels dedicated to gaming. Some people have commented on these posts that the clip is from the action video game Arma 3’. YouTube channel Public Interest News has uploaded the video with the caption, Russian anti-missile (S300 & S400) shooting down Israelis missiles in Syria. Others have uploaded the video with a different claim. Many YouTubers such as Eduardo Sampaio have uploaded the same video with the same claim. This is not an original video of any gunfire but a gaming video done with the help of computer-generated imagery (CGI). Certain weapon platforms can also be remotely-operated or will operate autonomously.India Today Anti Fake News War Room (AFWA) has found the video to be misleading. All static weapons can be dismantled and transported by infantry or vehicles.

What kind of weapons can you use in ARMA 3? Several grenade launchers, heavy machineguns, and missile launchers are also available to use as static weapon turrets. In Arma 3 the deleteAt and deleteRange commands are available: You can also use (-) operator to subtract arrays. The difference is that addition returns a copy of array and thus a little slower than append and pushBack, which modify target array. How to add and delete arrays in ARMA 3? In Arma 3 use append and pushBack commands: You could also use (+) operator to add arrays.

To avoid this issue on Arma 3, don't forget to use deleteGroupWhenEmpty command in your script. Are there Max groups per side in ARMA 3? It means that it can be very easy to hit the 144 (288 for A3) max groups per side limitation, implying that no more AI or group can be created afterwards. To see what spawned scripts are currently in the scheduler, use diag_activeSQFScripts command. Since Arma 3 v1.55 the script handle also exists inside the code in _thisScript variable. FAQ about Arma 3 Spawn Items Convert Where to find spawned scripts in ARMA 3? Additional arguments are passed to the code in local variable _this.
